Tuesday, October 23, 2012

Lessons from Nerddom -- Capitalism in Skyrim


If you don't know what Skyrim is, then we probably couldn't be friends.  For those of you who aren't as nerdy as me, I'm sorry.  Hopefully even without basic knowledge of Skyrim, some of the economics will still come through.

The Elder Scrolls V: Skyrim was released on November 11, 2011, and is objectively one of the greatest games ever made.  To those who don't know what it is, you can basically think of Skyrim as a big medieval/fantasy themed roll playing game where you run around and fight dragons and stuff.  (Even though it's so much more than that).
Forge
A blacksmith's forge
One of the neatest things about Skyrim is that the player is often forced to actually manufacture weapons, armor, home materials, potions, and other items.  In this process of manufacturing goods, Skyrim reinforces one of the basic assumptions on which capitalism is based -- that being that the vast majority of human beings are capable of producing more value than they consume.  One way that individuals do this is by taking inputs and turning them into outputs.  For example, a bunch of silicon, plastic, and metal in my hands is just a bunch of fairly useless stuff, but in the right hands these things can be made into an iPod -- something very useful.

In Skyrim, one thing that a character can do is become a blacksmith.  As one specializes further and further in blacksmithing, one is able to use more and more complex inputs to produce more valuable outputs, using the same amount of overall labor as before.  Consider the following examples.

Skills, including the blacksmithing skill, range in level from 1-100.  A level 5 smith, being fairly low on the scale, can only forge iron armor.  We'll begin with the example of the iron shield.

The iron shield requires four pieces of iron ore and a leather strip.  These inputs, on their own, have a combined value of 11 gold.  However, in the hands of a smith can smelt the iron ore into iron ingots and then forge the ingots and strip together, these create an output with a value of 60 gold -- and iron shield.  This is because a smith can take these inputs, which have very limited uses, and turn them into something that is more useful, and therefore more in demand.  So the level 5 smith, adding his labor to these inputs, increases their value by 49 gold.
Ebony armor is totally wizard.
Ebony Armor is totally wizard.
More specialized labor can result in much greater increases in value.  Take the example of the level 80 smith, who can forge ebony armor.  Again, we will use the example of a shield -- in this case an ebony shield.  The ebony shield requires eight pieces of ebony ore and one leather strip.  These inputs, on their own, have a total value of 423 gold.  However, the level 80 smith can forge these into an ebony shield with a value of 750 gold -- an increase in value of 327 gold.
These principles hold true throughout Skyrim -- whether it be in making potions, forging armor, or creating enchanted items -- and they hold equally true in our world.  The reason that the average American today lives in more comfort than the kings of 500 years ago is because of people who have been able to take existing inputs and, by mixing in their skills and labor, create something much greater in value.

Sunday, October 21, 2012

I think I'm going to pick this up again.  Unfortunately my summer got so busy that I sort of forgot about it.  I guess that's a good thing, because the entire time I was at Goldwater I was doing actual important work that needed to be done rather than grabbing coffee and stuff like that (not that I didn't do some mundane tasks sometimes).

Anyways, 3L is now underway.  I'm still figuring out the job situation, but my default plan is to take the North Carolina bar if I don't have any other prospects.  We'll see what happens with that.

I'm going to make another post in a few days with pictures of the rest of my summer out in Arizona.

Besides that, I had a new experience in Athens last night -- Bad Manor, which I guess is now known as "The Manor."  Regardless, it seems like a place that is good for a certain kind of crowd, but I'm just not part of that crowd.  Not that I'm better than them or anything like that, it's just a difference in taste.  It was also just a little bit too loud for me.  I guess I'm becoming an old man already.

Also, I watched Prometheus this weekend, and I thought it was really good.

I have a post coming up on YAL this week about lessons in capitalism that can be taken from Skyrim.  I'll link to it here.